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Animation Idea - The Life of a Photon (?)

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Post by Cr6 Sun Jun 24, 2018 11:03 pm

LongtimeAirman wrote:.
That’s beautiful Jared, ten spins eh? Not boring at all, it's hypnotic – like a spider laying thread. Nice trail.
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Much agreed with LTAM...very cool. It becomes easy to forget that this is all occurring at light speed though...lol.

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Post by Jared Magneson Sun Jun 24, 2018 11:37 pm

Thanks guys! Getting some good feedback and support here, but...

...but is it correct? Do those motions look proper, realistic, or even possible?

Would our hero photon be changing its linear vector after each spin-stacking collision? Is the order of motion proper? The axes and centers of spin?


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Post by LongtimeAirman Mon Jun 25, 2018 1:04 am

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"...but is it correct? Do those motions look proper, realistic, or even possible?"

I’m happy to help, but I’m afraid you’re asking for too much. You’ll recall we’ve been here before. I no longer agree with this stacked spin model, I believe it should include recycling charge photons. Without recycling charge, a single b-photon cannot create a ten level XYZ spin structure as you (and Nevyn) have shown. Aside from the stacked spins, with accompanying radius doublings, there’s no charge density – only volume. The recycling photons would populate each of the spin levels. Inner spins would be protected by the increasing numbers of real physical charge photons comprising each of the outer spins.  
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Post by Jared Magneson Mon Jun 25, 2018 2:47 am

I'm only showing three spins here, beyond the axial. I've never made it beyond three.

I don't understand where you're coming from to be honest. Perhaps you could sketch your model sometime or something?

Are you saying that prior to the electron level, a large enough photon (with enough spins, I mean) could/would begin recycling other photons? As in an ultraviolet photon is recycling charge in a similar but perhaps lesser amount per time-interval, relative to an electron?

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Post by Nevyn Mon Jun 25, 2018 7:09 pm

Jared, I think the animation looks good so far. The collisions look correct. The background photons act a little weird at times. They seem to remain near our hero rather than flying off screen. Maybe you are trying to capture a bit of randomness so it doesn't seem like all other photons are moving in the same direction and our hero is the only one moving in its direction. That is tricky to do.


Last edited by Nevyn on Mon Jun 25, 2018 7:46 pm; edited 1 time in total (Reason for editing : Moved a section replying to Airman to the new thread.)
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Post by LongtimeAirman Mon Jun 25, 2018 7:19 pm

Jared wrote. I'm only showing three spins here, beyond the axial. I've never made it beyond three.

I don't understand where you're coming from to be honest. Perhaps you could sketch your model sometime or something?

Are you saying that prior to the electron level, a large enough photon (with enough spins, I mean) could/would begin recycling other photons? As in an ultraviolet photon is recycling charge in a similar but perhaps lesser amount per time-interval, relative to an electron?
Airman. In a word, yes. Absolutely.  

I didn’t want my answer to derail this thread, so I started another one https://milesmathis.forumotion.com/t480-add-charge-to-stacked-spins#3909.
.

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Post by Jared Magneson Mon Jun 25, 2018 9:38 pm

Nevyn wrote:Jared, I think the animation looks good so far. The collisions look correct.

They do?!? Splendid! I was hoping by continued study I'd make a little progress figuring out how/why the spins work, and at which points to hit the Hero Photon to make it flop. Maybe things are coming together. Smile


Nevyn wrote: The background photons act a little weird at times. They seem to remain near our hero rather than flying off screen. Maybe you are trying to capture a bit of randomness so it doesn't seem like all other photons are moving in the same direction and our hero is the only one moving in its direction. That is tricky to do.

Yeah I need to work on those, as at present they're all emitted from the faces of the surrounding "galactic" sphere, along the normals, so they all clump up rapidly in the center at 0,0,0 so far. I tried to negate that by surrounding our Hero Photon with a radial repulsion field, but then it makes any incoming ambient photons that get too close just turn around magically and fly off, so it looks silly. I'll work on this, give them their own (invisible) sphere emitter or something, and make it seem more like background noise.

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